Tuesday, April 12, 2016

Gaia: Building Environments.




Been using Gaia a little while now to develop this vineyard. Inspired by northern California.



Morning

Afternoon

Evening

Night

(BluHomes)

Tuesday, April 5, 2016

Monday, March 7, 2016

More ArchViz in Unity


Some real-time interior lighting with emissive materials. Such a good way to light scenes with a low budget cost.

Monday, February 22, 2016

Rooftop Terrace

Current weekly project. Well, trying to finish it in one week. Rooftop scene:

Tuesday, February 16, 2016

Substance Designer

Working with Substances: 


Created this concrete with a scattered paper overlay via "Let's Make" Substance tutorials.

Friday, February 12, 2016

GUI Buttons

Worked GUI toggles to switch objects and materials. 
Started off with some simple cubes to replace what will be appliances/cabinets

The toggle allows you to select different objects while leaving the others off(must have toggle group with allow switch off)


This one changed the appliance package from standard to premium and  a palette switch. Then if you switch back to the standard package, it will maintain the palette.

Wednesday, February 10, 2016

Heavy Winds? I think not.

Haven't seen this one before. Building out a test scene and hit a weird bug that changed the shape of the geometry.


Seems like the error went away after the build completed.